


It seems like the sort of design choice you'd get in a free-to-play mobile game truthfully, and it can be irritating. As this is a free-to-play game, there are missions that are locked behind time-gated windows, meaning the missions are only playable within a certain time period, and once that time period passes, you have to wait until the mission opens again. However, so far, one thing has caught my attention that could become a nuisance down-the-line. It's more fun, chaotic, and entertaining across the board. Solo is more than plausible, but considering this game has abilities that synergise between the playable characters, and hordes of enemies that won't hesitate to overwhelm you in an instant, having a few pals along for the ride is encouraged. There's no doubt about it, Space Punks is designed to be played cooperatively. Granted, this is provided you don't rush into combat too quickly - and this is on the harder, more rewarding difficulties for that manner. On the other hand, I, who has mostly played this game solo so far, has found that the levels and the contracts are more than approachable alone and don't require all that much investment into the skill trees and the improvement of a character. I will say that the RPG aspect of the game and the character development seems like a major investment, and to really explore it will require you to sink a decent portion of your own time into it to really draw value from it. Match this up with the variety of weapons on offer that if you are a fan of the wild world of Borderlands will hit right home, and you get a thoroughly enjoyable game that can be hard to put down. The characters, be it the nanotech wielding Eris or the humanoid pig Finn, feel unique and fun to play and each bring something new to the table. Yet, the arcade, simple to understand, chaotic, and smooth feeling nature of Space Punks offsets this design quite significantly. Sure, you will have side objectives to complete alongside this, but that largely revolves around wandering the map to find a number of chests to gain resources and gear to become stronger. And talking about this design, the levels are quite small, and the objectives are pretty repetitive. You get defined levels with defined objectives, where at the end of each one, you return to the hub location to reap the rewards and improve your character. It's sort of like a typical looter-shooter game loop in that regard, but plays in a more arcade style, which is ideal since chaos and explosive action is crucial to the success of Space Punks, and in this regard it delivers without question.īut, as Space Punks is also a free-to-play game, you don't get a sprawling ARPG that really allows you to connect and become attached to the characters. Flying Wild Hog is also planning to bring the game to consoles sometime next year.Ĭheck out the video below for more information on the Founder’s Pack's contents.Designed as an isometric ARPG, the game asks players to pick one of four characters to head out into the reaches of space to complete a contract to earn gear and become stronger, to be able to then take on more challenging contracts in turn.
SPACE PUNKS EARLY ACCESS PC
Both packs contain access to all four main characters, Season 1 Battle Pass, and other exclusive items.Įarly Access is expected to run for a few months with Open Beta launch on PC scheduled this winter.
SPACE PUNKS EARLY ACCESS FULL
The full game will be free-to-play but securing access to the Early Access release will require you to purchase a Founder’s Pack starting at $30 for the Swag Pack and $50 for the Splendor Pack.
SPACE PUNKS EARLY ACCESS UPGRADE
Harness plunder from missions to upgrade your arsenal and become the ultimate galactic badass.”

Fly solo or gang up with up to three misfits to take on challenging missions in a bombastic campaign. “Space Punks is a wild rollercoaster you'll not want to end. If you liked what you saw, the game has launched into Early Access exclusively on the Epic Games Store. What caught our attention is the game’s distinct Guardians of the Galaxy meets Borderlands vibe. Last week, Shadow Warrior developer Flying Wild Hog and Jagex Partners announced their take on an sci-fi isometric ARPG shooter called Space Punks.
